Tripo: the full 3D workspace. Text, image or sketch in, a finished model out.
Generation, editing, retopology and rigging in one place. A production-ready model from a prompt or a photograph in about ten seconds, with nothing to export to finish it.
Text / Image to 3D
Natural language and image to a textured, geometry-complete model in seconds.
Smart Mesh
Native quad topology in seconds — up to 50,000 triangles or 25,000 quads. Production-ready assets for industry workflow.
Universal Rigging and Animation
Automatically generates skeletal structures and skinning for 3D objects across different categories, enabling the objects to be animated and driven.
Smart Segmentation
Automatically identifies the semantic components of a 3D object and separates the object into individual parts
Power end-to-end 3D generation workflows with a single API.
One POST returns a mesh. Rate limits, webhooks and per-seat billing are handled.
One call
Text, image, sketch or multi-view in. GLB, FBX, OBJ or USDZ out.
Predictable latency
P2.0 returns production-grade meshes in seconds, even under sustained load.
Webhooks
Long jobs report progress rather than holding a connection open.
Enterprise terms
Private deployment, data residency and a signed non-training commitment.
Six industries using Tripo today.
The same four entry points — text, image, sketch and multi-view — pointed at six very different problems.
01
From concept to playable asset, with game-ready topology and rigging included.
02
Product catalogues to 3D in minutes — shoppers preview in AR before they buy.
03
Rapid prototyping and immersive walkthroughs for spatial design.
04
Previsualisation and asset iteration in hours rather than weeks.
05
From concept to physical, with mesh-to-print validation built in.
06
Models a class can turn around, built from a textbook plate.